"People are constantly comparing Genesis to SNES, saying that the SNES has more colors etc... But the Genesis has a 68000 processor, which is very easy for programmers to work with. I was a programmer for years, making games for the SNES, and I can tell you, the hardware is a pain in the butt."
- Masato Maegawa (President of Treasure), GameFan October 1993

If they're ex-men, shouldn't they all be women??
8 megabits

While it was never a big critical success, Sega's X-Men proved popular with fans of the Marvel Comics series and served to further bolster the Genesis system's "coolness factor" in comparison with its competitors.

"I was not impressed by this cart very much. The graphics are mediocre and the animation leaves much to be desired. The sound support is weak at best."
- Martin Alessi, EGM May 1993

Something is very wrong at the Zevo toy factory...
Absolute Entertainment
8 megabits

Multiplatform games based on popular films (or less than popular films, in this case) were becoming more and more common in the early nineties. Unfortunately, most of them weren't very good, and it appears Toys didn't fare any better than most of the other games in this category...

"I absolutely hated the movie, so I was hoping this would be pretty good to make up for it. I was wrong."
- Steve Harris, EGM August 1993

"The SNES version uses more of the TV screen by overlaying toy and camera information on the playfield. The Genesis version displays toy data in a black bar at the top of the screen, reducing the amount of the scrolling playfield you can see at once on the screen."
- Jeffrey Tschiltsch, VG&CE July 1993

Race radio controlled cars like the pros!
Championship Pro-Am
8 megabits

RC Pro-Am, an off-road RC racing game featuring an angled overhead perspective, was originally released for the Nintendo Entertainment System. What we have here is the "championship" version, featuring improved graphics and sound over its progenitor while retaining similar game play.

Blazers. Bulls. Balls. It's in the game!
Bulls vs. Blazers and the NBA Playoffs
Electronic Arts
8 megabits

EA's latest revision of their popular Genesis basketball franchise included updated player statistics and new signature moves.

It really is a shame EA gave up on sports so they could concentrate on dating sims...

"Chase down balls all the way to the warning track."
Tony LaRussa Baseball
Electronic Arts
8 megabits

EA's first Genesis baseball game, Tony LaRussa features full 1992 player stats, the ability to create your own "dream team" using players from different teams, and a battery backup facility. Tommy Lasorda was no doubt overcome with jealousy...

"Tony La Russa Baseball's detailed statistics and managing options will appeal to baseball strategists, but arcade players will probably get their hardball thrills elsewhere."
- Jeffrey Tschiltsch, VG&CE May 1993

Accolade decides to play Hardball with EA...
Hardball III
16 megabits

Another game in the increasingly crowded Genesis sports lineup, Hardball III's chief claim to fame appears to have been its play-by-play commentary by Al Michaels. The gaming press, however, were by this time fully committed to worshipping at the alter of EA, and found Hardball III somewhat lacking in comparison...

"Hardball 3 is not a baseball game, it's stat therapy! I couldn't stand the graphics, sounds, or lack of control. I can only call it sad."
- Sushi-X, EGM March 1993

Timothy Dalton, we hardly knew ye...
James Bond 007: The Duel
8 megabits

A scrolling action game featuring everybody's favourite British spy (no, not Austin Powers!), James Bond 007: The Duel looks a bit like Namco's Rolling Thunder series minus the appealing visuals. It doesn't appear to have generated as much interest as that series, however, and seems to have been largely forgotten with the passage of time...

"I especially like how James can hide in doorways, wait for baddies to run past, then jump out and shoot them from behind. Brutal!"
- Zach Meston, VG&CE May 1993

Game creative staff: ...er, Tecnosoft!
Elemental Master
4 megabits

Tecnosoft's Elemental Master was released in Japan in 1990, but for some reason its arrival in North America was delayed for over two years. Unlike Thunder Force III, Elemental Master features vertically scrolling shooting action, and calls upon players to make use of the various forces of the elements to proceed through the game.

"E.M. is filled with bizarre creatures and alien terrain, but by far the most impressive thing is the incredible end bosses that really mean business."
- Mega Play March/April 1991

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