1992
"Sales increased 500% in 1991, and ... [Sega] predicts they will double again during 1992. The company expects to increase the installed base by 3.2 million systems this year and bring the cartridge library to 350 Genesis titles."
- Joyce Worley, VG&CE April 1992

Skateboard, sunglasses, leather jacket. It's "cool" by numbers!
Kid Chameleon
Sega
8 megabits

When Super Mario World was released for the SNES, much was made of the game's ninety-six stages of play. Kid Chameleon was Sega's attempt to create a massive game world of their own.

In many ways, Kid Chameleon's staggering depth is also one of its greatest failings. With over one hundred levels, the Mario-esque run-and-jump gameplay can get somewhat repetitive, and without battery backup the amount of repetition only grows.

Despite its shortcomings (or longcomings, as the case may be), however, Kid Chameleon is still an enjoyable platformer. If nothing else, the idea of entering a sort of Star Trek "holodeck" world where anything can happen is a rather unique one for video games, especially when games usually try to hide behind their "virtual reality" facade rather than celebrating it.

"This is a very well-executed exercise in the mediocre. Considering what's offered nowadays, that speaks volumes."
- Howard H. Wen, VG&CE April 1992

"Awesome!! Kid Chameleon is the most radical video game hero to come around since Sonic! ... With over 60 levels, 10+ power-ups, and above average game play, Kid Chameleon is a must for anyone who likes Mario or Sonic!"
- Sushi-X, EGM June 1992

"I wasn't too fond of the size of the characters, but the ability to change into different characters and the size of the levels made up!"
- G.O.G., Mega Play July/August 1992

It appears Acclaim and Flying Edge were one and the same...
Ferrari GP Challenge
Acclaim
4 megabits

I don't know much about this Genesis GP racing game, but as it was produced by Acclaim that's probably a good thing...

Krusty's Super Fun House
Acclaim
4 megabits

Say what you will about Acclaim (and most people have), you have to give them credit for blazing the multi-platform trail in the early days of the Genesis. Although Nintendo had given up on its draconian exclusivity policies by this point, Acclaim was still pretty brave by biting the hand that fed it and coming out in support of Sega's new console.

"Krusty's Super Fun House is an excellent puzzle/platform game that benefits from The Simpsons tie-in, but it would be just as much fun if if had a non-Simpsons theme. Kudos to Acclaim for releasing this great title on both major 16-bit formats!"
- Zach Meston, VG&CE July 1992

This ad doesn't go into a lot of detail...
Lemmings
Sunsoft
8 megabits

Lemmings is one of those games that has appeared in one form or another on pretty much every console ever made. This is the Genesis version, which was actually rather well received by the game magazines upon its release.

"I loved the S-NES version and like the Genesis version even more. More levels, means more fun! On the Genesis this is the number one puzzle game in my book."
- Ed Semrad, EGM May 1992

"Lemmings for Genesis really impressed me. Translations from other systems are usually not very good, but Lemmings holds true to the original."
- G.O.G., Mega Play March/April 1992

"The evil Motorhead Empire?"
Steel Empire
Flying Edge
4 megabits

A side-scrolling shooter featuring giant airships and other such mechanical menaces, Steel Empire appears to have been a reasonably well received addition to the Genesis library.

In an interesting twist, this game was recently re-released in Japan (in a slightly reworked form) on the GameBoy Advance platform.

"Good graphics and music aren't enough in these tough times."
- Bart, Mega Play July/August 1992

The Acclaim assault continues...
Bart Vs. The Space Mutants
Flying Edge
4 megabits

Bart vs. The Space Mutants was released for the Game Gear as well as the Genesis and, judging from the reviews, the game looks pretty much the same on both platforms.

"I feel for the poor slob who gets stuck playing a 16-Bit game with less game play than an 8-Bit title."
- Bart, Mega Play July/August 1992

Dragons, not devils. Much better!
Dragon's Fury
Tengen
4 megabits

Dragon's Fury is a port of Devil Crash for the PC Engine, which was itself the sequel to Alien Crush. PC Engine pinball history lesson aside, Dragon's Fury on Genesis was generally considered quite good, although opinion was divided on whether or not it was as good as the PC Engine original.

"The colors are more garish than in the TG-16 version, and the graphics slightly less distinct, but you'll never notice unless you compare the two side by side."
- Josh Mandel, VG&CE August 1992

"The hidden bonus stages and modern music are just what every gamer looks for in a jammin' pinball title. Again, many gamers will recognize this game of another name, but it has the Genesis' flair."
- Sushi-X, EGM July 1992

"Good game, but the demonic overtones are still a little much. Did they think that just changing the name from Devil Crash would fool anyone? Otherwise, it would be an 8."
- Bart, Mega Play July/August 1992

"Larry's scary!"
Jordan Vs. Bird
Electronic Arts
4 megabits

If one-on-one basketball is your thing, then you probably would like Jordan vs. Bird on the Genesis system. At least, that's what the gaming mags were saying in 1992...

"Jordan vs. Bird on the Genesis is arguably the best version of One-On-One ever released by EA for any computer or video-game system."
- Chris Bieniek, VG&CE May 1992

"If I must criticize, then my main complaint would be the overall length of this game. It doesn't take long to master each event, and then you are stuck with a game whose only positive aspect is its name."
- Sushi-X, EGM May 1992

"The 3-point shots and slam dunks are my favorite but the game seems to get repetitive rather quickly."
- Bart, Mega Play March/April 1992

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