Above: Acclaim flogs their "Flying Edge" wares.
Below: Who says Nintendo started the whole "Greatest Hits" idea?
Sega was not lacking confidence in 1992...

A cool ad for an even cooler game.
Streets Of Rage 2
16 megabits

The original Streets of Rage compared quite favourably to the SNES version of Final Fight, but upon its release in late 1992 Streets of Rage 2 was in another league entirely.

The decision to go with a 16 megabit cartridge tied Streets of Rage 2 with Street Fighter II on the SNES for the largest game ever created for a home console, and this added space was used wisely. When compared to the original game, the graphics in Streets of Rage 2 appear much larger and more colourful, and the amount of animation on screen has also greatly improved. The variety of opponents the player faces and locales the player brawls through are second to none, and all take place to the accompaniment of an unbelievable Yuzo Koshiro soundtrack. Also worthy of note are the game's sound effects, which feature much more realistic "smacking" noises than the first game and make playing Streets of Rage 2 all the more enjoyable for it.

For much of 1992, Genesis players waited for Sega to pull out the big guns, while the SNES had most of its best releases in the first half of the year. The hype surrounding the SNES version of Street Fighter II was particularly hard to bear, and so Genesis players who wanted a great fighting game of their own pinned their hopes on Streets of Rage 2. That Sega's sequel met and even exceeded players' expectations speaks volumes about the quality of the company's latest brawler.

"After playing Streets of Rage 2, everything else is not enough."
- Tom Slick, DieHard GameFan June 1993

Parting Thoughts...

"Sega was the clear leader in the 16-Bit wars as of last Christmas, but Sega has had an awful year. It failed to follow up its biggest hits (Sonic 2 is only now being readied for release) and hottest games (Toejam & Earl)."
- The Game Doctor, EGM October 1992

"On the eve of the Sega CD's official rollout, Nintendo of America issued a press release announcing a renewed alliance between their parent company - Nintendo Co., Ltd. of Japan and Sony Corporation of Japan. Claiming that this alliance will pave the way for the emergence of an international industry standard for CD-ROM technology, Nintendo is banking heavily on Sony's experience and reputation in the CD marketplace."
- EGM Express, EGM December 1992

"I am getting the impression that Nintendo is really going out of their way to do what they can to diminish the impact of the rollout of the Sega CD ... Instead of making constant promises which aren't coming true, Nintendo should just concentrate on making their CD-ROM."
- Ed Semrad, EGM January 1993

"Sega expects to sell 200,000 CD-ROM drives during the 1992 holiday season and 300,000 games for that system."
- David S. Moskowitz, VG&CE January 1993

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