Sega welcomes players to the next level on their latest poster... ...while on the reverse side, the cast of Eternal Champions do their best to frighten people away.

The gravestone is a nice touch...
Castlevania: Bloodlines
8 megabits

Konami took their sweet time getting the Castlevania franchise onto the Genesis, but the wait was largely worth it. Graphical effects such as line scrolling and rotation impress throughout the game, while the soundtrack is crystal clear and suitably atmospheric. The ability to choose between the traditional whip-wielding character or a "master lanceman" is also a nice touch, adding a bit of variety and replay value to the proceedings.

"Not since Gunstar Heroes have I been so engulfed in a Genesis title. This is partly due to the amazing soundtrack and sound effects but even more so to the incredible play mechanics and the awesome multi jointed bosses. This is, simply put, a great action platform experience."
- E. Storm, Gamefan February 1994

"The option of choosing between two characters is cool plus their special abilities and attacks are also great. The huge Bosses have some of the coolest attacks and special effects. This game is a must-have for Genesis owners."
- Al Manuel, EGM February 1994

Havoc is apparently some sort of dog-like thing...
High Seas Havoc
Data East
8 megabits

Another title fitting neatly into the long line of Genesis platform games, High Seas Havoc features reasonably impressive graphics but little else to distinguish itself from the crowd.

It's like Tomb Raider in 2D!
Prince Of Persia
8 megabits

Ported to just about every game system and computer known to man, Prince of Persia made its Genesis debut to reasonably positive reviews in 1994.

"An excellent conversion of the classic action game. This one is a little grislier than the other home versions (remember, this is Genesis)."
- Mike Weigand, EGM March 1994

Biker Ducks?
Bubble & Squeak
8 megabits

Bubble & Squeak is a scrolling platform game in which players take control of a child-like character who is aided by a weird blue cat. The two must work together to proceed through the game's multitude of levels, which managed to impress EGM when the game was released but seem to have gone unmentioned elsewhere.

"B&S requires more than just jumping and killing enemies - there is also teamwork and strategy involved. The graphics are also very nice including the multi-scrolling."
- Mike Weigand, EGM March 1994

Don't try this at home...
Electronic Arts
16 megabits

It apparently dawned on Electronic Arts in 1994 that they could rejig the Road Rash engine to create a new game franchise (much as they had done previously with the Madden engine used for the Bill Walsh series). Thus was born Skitchin', wherein the player rides on skates and hitches himself to passing vehicles, with much fun and excitement of a "bitchin'" variety taking place.

Needless to say, the franchise didn't last long...

"Graphically, Skitchin delivers even smoother scaling than Road Rash and has the same great detail and artwork that helped make EA's road rampage racer such a hit. Put all of this together and you have another great game from EA for the Genesis, the 16 bit system that just keeps going and going and going..."
- Takahara, Gamefan April 1994

"The graphics are nice and the game has tons of options (like the nice Two-player Mode), but play it once and you get the idea."
- Mike Weigand, EGM March 1994

"All the intense action of hockey with twice the gore."
Mutant League Hockey
Electronic Arts
16 megabits

The perfect companion-piece for Mutant League Football, Mutant League Hockey was released in 1994 but ultimately marked the end of EA's mutant sports line.

"There is a wicked sense of humor to this one (like bodies that you can see floating under the ice, etc.). The scrolling is a bit choppy, but still a very fun time."
- Mike Weigand, EGM June 1994

Not to be confused with Gnarls.
Barkley: Shut Up And Jam
8 megabits

Another entry into the one-on-one basketball genre, Accolade's Shut Up And Jam features Charles Barkley's endorsement and lots of balls being jammed...

What happened to II?
Columns III
Vic Tokai
4 megabits

Somehow Vic Tokai wound up releasing the latest game in Sega's Columns series in 1994. The game's biggest new feature was its five-player mode.

"The One-player Mode is very nice in that you plot your progress, and the head-to-head competition is a must. A very good game."
- Mike Weigand, EGM April 1994

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