"If 32X is the cause of Sega even slightly taking its eye off the launch of Saturn, then Sega could well regret the day it decided to bet on too many horses."
- Next Generation Premiere Issue

The Shining series continues.
Shining Force II
16 megabits

Taking a more-of-the-same-only-better approach, Shining Force II proved to be a worthy sequel and a welcome addition to the Genesis RPG library.

"A worthy follow-up to the first RPG, with bigger areas to explore and characters to meet. This will definitely appeal to fans of the first one, and to RPG fans in general."
- Mike Weigand, EGM September 1994

Watch out - he's nuts! Okay, that was lame...
Zero The Kamikaze Squirrel
16 megabits

Sunsoft apparently felt they were on to something with the Aero the Acrobat series, as their subsequent release of this "spinoff" will attest. It would seem that the great Genesis platform game tidal wave wasn't quite over yet...

"The background colors are very vibrant. It seems that companies are learning how to get around the Genesis' color limitations quite nicely."
- Danyon Carpenter, EGM December 1994

X-Men fruit snacks?
Wolverine: Adamantium Rage
16 megabits

A somewhat run of the mill scrolling beat-em-up, Wolverine: Adamantium Rage received mixed reviews when it was released in 1994.

"The graphics are finely done, as are the music tracks, but the poor play control just totally overwhelms the positive aspects of the game. A poor game for a great superhero."
- Al Manuel, EGM January 1995

Alexey Pajitnov strikes again.
Spectrum HoloByte
4 megabits

Tetris creator Alexey Pajitnov attempted to bring his latest puzzle game to the Genesis in 1994, but sadly it was never released. The description in the ad makes it sound a lot like Tetris, actually, but I suppose if you have a formula that works you might not be too keen to change it...

Rex appears to be moving at Sonic speed...
Radical Rex

If platform games involving skateboarding dinosaurs are your thing (and how could they not be), you'd do well to seek out Radical Rex from Activision.

The Tick
Fox Interactive
16 megabits

The general consensus on The Tick game seems to be that it was a waste of a good license. It appears that Fox Interactive grafted the Tick characters onto a rather mundane scrolling beat-em-up engine, and after 44 levels of play things could get a bit tedious...

"The main reason I didn't find this game too exciting is that some of the levels are so unnecessarily long, that I just wanted to switch my Genesis off. I literally was starting to fall asleep."
- Al Manuel, EGM December 1994

Anyone expecting Gilligan's Island will be disappointed...
Uncharted Waters: New Horizons
16 megabits

Uncharted Waters: New Horizons takes the naval strategy of the first game into the 16th century.

"From hiring and feeding your crew to forming personal relationships to what kind of hull your schooner has, NH is like a crash course in seamanship."
- Jacob Riskin, GameFan November 1994

"Based on the arcade smash hit!"
Power Instinct
16 megabits

Based on the arcade game of the same name, Power Instinct is a one-on-one fighter similar to Street Fighter II. Although ROM dumps of the Genesis version of this game exist, the cartridge itself was never released.

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