"Sometimes we will win and sometimes others will win. For certain we will survive. Whether as number one or number two, I don't know."
- Hayao Nakayama (President of Sega), Next Generation Premiere Issue

More undersea adventure with Ecco.
Ecco: The Tides Of Time
16 megabits

The followup to Sega's successful Ecco The Dolphin, The Tides Of Time features more colourful graphics than the original and new 3D stages. The gameplay has also been adjusted this time around, with fewer puzzles to solve and more of an emphasis on action throughout.

"I guarantee that Ecco will make you stand up and shout "THIS IS 64 COLORS?!" I have never seen a game that replicates being underwater as well as Ecco 2, except Final Fantasy III. For that matter, Genesis games that replicate being ABOVE water this well are few and far between."
- Nick Rox, GameFan October 1994

"True, it is not as original the second time around but you can't deny the gorgeous colors and screens that really show what a Genesis can do."
- Sushi-X, EGM December 1994

Shiny becomes a major player with Earthworm Jim.
Earthworm Jim
24 megabits

I seem to be in the extreme minority on this one, but I never liked Earthworm Jim at all. I always found that the extreme amount of animation on your main character seemed to come at the expense of responsive controls.

Nevertheless, Earthworm Jim went on to become one of the biggest hits of 1994, and was one of the few multiplatform games released that year where the Genesis version got better reviews than its SNES counterpart.

"Earthworm Jim is the best 16-bit game that I have ever played. I never thought anyone would beat Treasure, but Shiny has... this time."
- Skid, GameFan October 1994

"Awesome! Absolutely incredible! Earthworm Jim is one of the best platform games I have played this year. This game is loaded with more than just great graphics, fantastic sound, and awesome game play. I totally loved the originality put into the game, especially with the cow-launching. Hysterical!"
- Al Manuel, EGM October 1994

"Sure, it's only a slick 16 bit platform game. And anyone looking for anything revolutionary will be disappointed - there's nothing strictly new here. But it's a whole load of fun, and that's what counts."
- Next Generation Premiere Issue

Direct-to-bargain-bin releases.

It seems that by this point Sega was having trouble unloading their remaining inventory of TruVideo games before the Sega CD disappeared entirely, hence this ad for both Midnight Raiders and Fahrenheit. Get them while they're hot!

Delphine would be proud.
Generations Lost
Time Warner Interactive
8 megabits

Generations Lost looks a lot like Flashback to me, and the reviews of the time would seem to corroborate that hypothesis...

"If you liked games like Out of This World and Black Thorne, then this will definitely appeal. The only problem was that the control wasn't as precise as it should be, and the scrolling was a little choppy."
- Mike Weigand, EGM December 1994

More soccer action from EA.
FIFA Soccer '95
Electronic Arts
16 megabits

Behold EA's latest soccer revision, with accompanying updated stats, features, etc.

Where's Tiger Woods?
PGA Tour Golf III
Electronic Arts
16 megabits

More realistic, digitised graphics round out the list of new features in EA's latest Genesis golf title, PGA Tour Golf III.

Even Rugby isn't safe...
Rugby World Cup '95
Electronic Arts
16 megabits

Apparently running out of sports to convert into video games, EA released Rugby World Cup in 1994. They even had the audacity to tack on a "'95" to the title, just in case they could somehow turn this into an annual thing like all their other games...

NBA Hangtime '95
Sony Imagesoft

This basketball game from Sony Imagesoft is at least somewhat unique, in that it concentrates on 2-on-2 games instead of full court action. It's not from EA, though, so it probably didn't do very well...

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